Keyboard cubing
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Faces
The six outer layers. These are most of every solve.
J→UF→U'S→DL→D'I→RK→R'D→LE→L'H→FG→F'W→BO→B'
Wide turns
Two layers at once — how most F2L pairs are actually inserted.
U→rM→r'C→lR→l'X→d,→d'
Slice
The middle layer. Central to roux and to most cross-colour swaps.
B→MZ→M'.→M'
Rotations
Reorient the whole cube. Free before the clock starts, like inspection.
;→yA→y'T→xY→xV→x'N→x'P→zQ→z'